Spotify - Time machine
“Music is the closest thing we have to a time machine”
Want to go back in time and listen to popular songs of that time? With a bit of web scraping, it is possible search/create a playlist of top songs in spotify with any given date in the last 20 years.
Where does the idea come from?
This is one of the projects in the 100 days of python challenge - here is the link.
How does it work?
This script would scrap for top 100 billboard songs on user’s input date. Then it would create a spotify playlist with following title format “hot-100-
To set it up please follow “getting started” in this git repo. Here is an overview flow:
Challenges
The spotify api authenticate integration is complex and hard to get my head around. I ended up using spotipy python module instead of directly request to spotify api.
Took me a bit of time to figure out the billboard site structure. Overall not too bad, I cheated a bit and checked the solution. However, this is my own code version.
Duplicate playlist! Not sure if this is a bug, but playlist created by the script will not show in user_playlists(). So if a date is re-input, a duplicate playlist will get created.
Hosting Valheim on AWS
Quick introduction for Valheim, it’s an indi game developed by IronGate which is a viking survival game where player can build/craft like minecraft, fight like darksoul and explore a beautiful world like zelda. The game is a huge success with 5 milion players, more information can be found here at Valheim official site.
Below are the steps I took to setup a dedicated server on aws to host valheim:
Spin up an ec2 instance: The game ran pretty smooth with a tiny bit of latency. Below is the instance details:
- AMI: Ubuntu Server 20.04 LTS (HVM)
- instance-type: t3a.medium. This is the cheapest we can get. Unfortunately valheim does not support 64bit(Arm) so we can’t use t4 instance type.
- vpc: we’re using default vpc created by aws on our account.
- storage: 8gb, the game only require less than 2gb.
- security group with the folowing rules:
- Custom TCP Rule: TCP 2456 - 2458 open to our pc ips
- Custom UDP Rule: UDP 2456 - 2458 open to our pc ips
- ssh: TCP 22 open to our pc ips
Install Valheim server follow this git repo created by Nimdy: Dedicated_Valheim_Server_Script
Setup cloudwatch to monitor “Network packet out(count)” to stop the instance when it’s not in use after 25 minutes. Valheim server save the world every 20 minutes, this ensure we have the game save whenever we log off:
- Threshold type: statics
- Whenever NetworkPacketsOut is: Lower/Equal <= threshold
- than: 250
- period: 5 minutes
- Datapoint to alarm: 5 out of 5
- treat missing data as missing
Optional: Migrate exisiting world on local computer to valheim server. Coppy the following to files from the below source to valheim server world location: .fwl, .fwl.old, .db. I’m using FileZilla to transfer the file to the ec2 instance.
- source: C:\Users\YOURNAME\AppData\LocalLow\IronGate\Valheim\worlds
- valheim server world location: /home/steam/.config/unity3d/IronGate/Valheim/worlds
Run the below script to start the instance and game. (aws powershell module is requrired on the local computer)
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28Import-Module AWS.Tools.EC2
$steam_exe = <steam_exe_location>
$instance_id = <ec2_valheim_instance_id>
Set-DefaultAWSRegion -Region <ec2_valheim_instance_region>
$instance_status = Get-EC2InstanceStatus -InstanceId $instance_id
if ($instance_status -eq $null){
Start-EC2Instance -InstanceId $instance_id
do {
$instance = (Get-EC2Instance -InstanceId $instance_id).Instances
Start-Sleep -Seconds 10
} while ($instance.PublicIpAddress -eq $null)
} else {
$instance = (Get-EC2Instance -InstanceId $instance_id).Instances
}
$server_ip = $instance.PublicIpAddress
while ($instance_status.Status.status -ne "ok"){
Start-Sleep -Seconds 10
$instance_status = Get-EC2InstanceStatus -InstanceId $instance_id
$instance_status.Status.status
}
if ($instance_status.Status.status -eq "ok"){
& $steam_exe -applaunch 892970 +connect ${server_ip}:2456
}
We got this setup running fine for the last 2-3 weeks, and it’s costing us around $1.8 usd. Pretty happy with it, next improvement I guess maybe put together a Terraform for this or if possible, have cloudwatch monitor valheim’s log instead of network packet out count.